AI Insights · Timothy · July 2022
Top 5 Sandbox-like Games Performance in Oceania Q2 2022
Explore the performance of the top 5 sandbox-like games in Oceania during Q2 2022, focusing on weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 sandbox-like games in Oceania exhibited diverse performance trends across weekly downloads, revenue, and active users. Here’s a detailed look at how each of these popular games fared, based on data from Sensor Tower.
Roblox saw its weekly revenue peak at around $635K in mid-April. Despite some fluctuations, the game ended the quarter with approximately $550K in the last week of June. Weekly downloads showed a mid-quarter dip, reaching a low of 23.7K in late May, but recovered to 30K by the end of June. The number of weekly active users experienced a steady increase, rising from 1.31M in late March to approximately 1.44M by the end of June.
Rec Room: Play with Friends had a mixed quarter. Weekly revenue peaked at about $2.3K in mid-April, followed by a decline, stabilizing around $1.8K by the end of June. The game’s weekly downloads reached their highest point of 10.3K in mid-April but gradually declined to 6.8K by the end of June. Active users saw a slight increase initially, peaking at 25.5K in late April, before settling at around 20.7K at the quarter's end.
PK XD: Fun, friends & games demonstrated notable fluctuations in its performance metrics. Weekly revenue varied significantly, peaking at $9.2K in early May and ending the quarter at about $6.3K. Downloads experienced a surge in early May with 13.7K but dropped to 6.3K by late June. The weekly active users saw an increase from 34.9K in late March to a peak of 53.4K in early May, before settling at around 43.3K by the end of June.
Minecraft maintained relatively stable performance throughout Q2 2022. Weekly revenue peaked at approximately $97.3K in early April, with a slight decrease over the quarter, ending at about $64K in late June. Downloads ranged from 3.8K to 5.6K, showing minor fluctuations. The game’s active users remained consistent, hovering around the 340K mark, peaking at 353.6K in mid-April and settling at 343K by the end of June.
Block Craft 3D: Building Games saw its weekly revenue peak at $2K in the last week of June after a period of relatively low earnings. Downloads varied, peaking at 5.1K in mid-April and reaching 5.1K again in late June. Active users showed a minor decline from 20.5K in mid-April to around 18.7K by the end of June.
These insights into the performance of the top sandbox-like games in Oceania during Q2 2022 highlight the dynamic nature of the mobile games market. For more detailed insights and data, visit Sensor Tower.