State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2022

Top 5 Sandbox-like Games Performance in Oceania Q2 2022

Explore the performance of the top 5 sandbox-like games in Oceania during Q2 2022, focusing on weekly downloads, revenue, and active users.

Top 5 Sandbox-like Games Performance in Oceania Q2 2022

During the second quarter of 2022, the top 5 sandbox-like games in Oceania exhibited diverse performance trends across weekly downloads, revenue, and active users. Here’s a detailed look at how each of these popular games fared, based on data from Sensor Tower.

Roblox saw its weekly revenue peak at around $635K in mid-April. Despite some fluctuations, the game ended the quarter with approximately $550K in the last week of June. Weekly downloads showed a mid-quarter dip, reaching a low of 23.7K in late May, but recovered to 30K by the end of June. The number of weekly active users experienced a steady increase, rising from 1.31M in late March to approximately 1.44M by the end of June.

Rec Room: Play with Friends had a mixed quarter. Weekly revenue peaked at about $2.3K in mid-April, followed by a decline, stabilizing around $1.8K by the end of June. The game’s weekly downloads reached their highest point of 10.3K in mid-April but gradually declined to 6.8K by the end of June. Active users saw a slight increase initially, peaking at 25.5K in late April, before settling at around 20.7K at the quarter's end.

PK XD: Fun, friends & games demonstrated notable fluctuations in its performance metrics. Weekly revenue varied significantly, peaking at $9.2K in early May and ending the quarter at about $6.3K. Downloads experienced a surge in early May with 13.7K but dropped to 6.3K by late June. The weekly active users saw an increase from 34.9K in late March to a peak of 53.4K in early May, before settling at around 43.3K by the end of June.

Minecraft maintained relatively stable performance throughout Q2 2022. Weekly revenue peaked at approximately $97.3K in early April, with a slight decrease over the quarter, ending at about $64K in late June. Downloads ranged from 3.8K to 5.6K, showing minor fluctuations. The game’s active users remained consistent, hovering around the 340K mark, peaking at 353.6K in mid-April and settling at 343K by the end of June.

Block Craft 3D: Building Games saw its weekly revenue peak at $2K in the last week of June after a period of relatively low earnings. Downloads varied, peaking at 5.1K in mid-April and reaching 5.1K again in late June. Active users showed a minor decline from 20.5K in mid-April to around 18.7K by the end of June.

These insights into the performance of the top sandbox-like games in Oceania during Q2 2022 highlight the dynamic nature of the mobile games market. For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022